It was, and is, my intention to keep these micro reviews true to their name. To keep them short and sweet, and to simply act as a quick guide to whether or not a particular title is worth your time amongst the fairly crowded Arcade line-up.
A review for the game I want to look at today, Oceanhorn 2, should really just read: ’This game is fantastic and you’d be made to not play it’, but I guess I should perhaps expand, just a little ...
Oceanhorn 2, by Cornfox & Brothers Ltd. is the sequel to one of the best iOS games there has ever been, namely 2013’s Oceanhorn: Monster of Uncharted Seas. The original game took heavy inspiration from early The Legend of Zelda games, and this sequel has gone full on Breath of the Wild.
If I didn’t know better, Oceanhorn 2 could come across as a complete rip-off of Breath of the Wild, much like some of the older Gameloft classics, but while Oceanhorn 2 does, indeed, borrow very heavily from Breath of the Wild, it’s also extremely put together and designed in its own right.
Much like the Zelda franchise, Oceanhorn 2 plays fast and loose with timelines, and is actually set 1,000 years before the original game. If you’ve played Breath of the Wild, or any Zelda game really, you’ll be instantly familiar with the game-style as soon as you fire it up and you’ll certainly notice the borrowed aspects, from a Link like roll, climb, fighting style, treasure chest opening style, jumping grunt noise, stamina reducing climbing ... I really could be here all day with this ...
Like I said, however, Oceanhorn 2 isn’t just some Zelda rip-off, it really does stand on it’s own as one of the best games I’ve ever played on an iPad. The graphics, music and general aesthetic are gorgeous, the world is immersive and I can’t wait to get through the entire (15 hour approx.) journey.
Another unique part of Oceanhorn, further setting it apart from The Legend of Zelda is the team you can form quite early on into the game. You can join forces with Trin and Gen, a pretty cool looking robot, who fight along side you. You can even issue commands to them to help you out with various puzzles which is a really nice touch. The light steam-punk aesthetic of the world is really quite cool as well, from the hero’s cool looking gun, to the robots and, from what I’ve seen in the trailer, motorbike like devices and airplanes.
One of the problems with attempting this, frankly stupid, daily Arcade review challenge I’ve set myself, my limited free time is being spread very thinly. Because of this, I’ve not been able to dig through as much of the game as I would have liked, and I’m now going to have to move onto the next game to try out before I can come back to more, but I will certainly be back to it as often as I can until I’ve completed it. The other games I’ve reviewed so far are nice to dip in and out on, but Oceanhorn 2 is definitely one to settle down with a nice cup of tea, dim the lights, fire up the Xbox controller and get adventuring.
If you have an Arcade subscription you owe it to yourself to jump into Oceanhorn 2 with both feet and soak it all in.